:: February 7 ::
Expectations:
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
Typing.com ASSIGNMENT!
Intermediate:: Words :: Due Friday, February 9
Typing:
Log in to typing.com
Click Lessons
On Intermediate Tab :: Punctuation
Due Friday, February 9
10 Pts.
If you are finished or waiting, work on Clever!
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
If you are finished with typing... continue working on your Hour Of Code!
Due February 9!
CODE.ORG: Designing an App
No need to sign in to code.org today!
WHAT ARE WE LEARNING: App Development...Planning!
WHY IS IT IMPORTANT: Why is it important to plan out the design of an app? Planning can save time so the developers don't spend time designing faulty user interfaces. Planning can help the developers talk through and test out ideas with the users of the app.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: Students brainstorm app ideas and sketch out user interfaces in preparation for the next lesson where they will return to App Lab.
ASSIGNMENT: Designing an App...Part 1 continued
Due: February 9 :: 10 Points!
For this assignment, you will need an App Topic form and a pencil!
Now, you will create an app that teaches your classmates about any topic you find interesting. Along the way you’ll learn how to use many of the features of App Lab as well as skills that will help you when building more apps throughout this class.
Create a Program Specification
Based on your research you identified requirements for what your app must teach your classmates.
Using the paper given to you (with the 3 boxes drawn on it)...
You should draw a specification that shows how your app will actually run to meet those requirements. This means you should include all the buttons, text, and images that the user will be able to use.
Write notes or draw arrows (content mapping) showing how different user interface elements should work. For example, if clicking a button takes me to another screen, I should draw an arrow from that button to the drawing of the screen. (see below)
Things you MUST have in your APP:
Minimum of 3 screens (you can have more!)
Remember a title and instructions for your app (Home screen)
Includes images, audio and text on EACH screen
A clear and easy to navigate user interface (the user of your app will know what to do easily)
Clearly communicates information about YOUR topic
You will need to fill out the following form with questions about your app!
Once completed, click SUBMIT on the form
THE FORM IS WORTH 10 POINTS (Total)
NOTE: IDK is NOT an answer!
EXAMPLE...
Take a look at the prototype below.
As you draw your app, think of the buttons the user will click and what the output will be
This example is an APP with 3 screens. Note that each page has a HOME button to go back
This example is an APP with 3 screens. Note that each page has a HOME button to go back
EXAMPLE 3...
Take a look at the prototype below.
As you draw your app, think of the buttons the user will click and what the output will be
This example is an APP with 3 screens. Note that each page has a HOME button to go back
EXAMPLE 4...
Take a look at the prototype below.
As you draw your app, think of the buttons the user will click and what the output will be
This example is an APP with 3 screens. Note that each page has a HOME button to go back
EXAMPLE 5...
Take a look at the prototype below.
As you draw your app, think of the buttons the user will click and what the output will be
This example is an APP with 3 screens. Note that each page has a HOME button to go back
Code.Org:
Review
Click on Play (1-14)
Turn-in Screen shot of : Levels 1- 14 On Teams
To get points for All parts, turn in all screenshots Due 2/9/24